Sarah Razook
For this project my main focuses were modeling and surfacing.
Specifically, I modeled the fan, the chairs, push cart, clip board, and coat rack, as well as textured them.
Chair:
The chair was modeled in Maya and surfaced in Substance Painter. The model was quite simple, and made of separate meshes. The textures were made with many generators in painter. I used a wood generator which gave me a base wood layer, and then added some grunge. The metal pieces of the chair were created using a metallic fill layer, with a black mask, and added grunge.


Push Cart:
The push cart was modeled in Maya and surfaced in substance painter. I used a variety of materials, but mainly a bronzed metal one that a manipulated with several generators. I also added silver bolts with an alpha circle brush. The wheels have some slight added grunge, and the edge wear on the platform of the cart was added with the bark brush.


Coat Rack:
The coat rack was modeled in Maya and textured in substance painter. I used a lot of nurbs tools to model this coat rack, and the rest was pretty simple. The texture was simple as well, using just a black fill layer, and generating some dirt.



Clip Board:
The clip board was modeled in Maya and textured in substance painter. The texture was made with a base wood material, and then added grunge through the use of generators. The metal pieces were done similarly, expect having a base metal fill layer underneath them.



Fan:
The fan was modeled in Maya and textured in substance painter. The fan blades were created in painter using a base wood material, and then I used the wood material as a brush to create the darker orange strokes. The metallic parts have some added grunge.

